Detectability after firing main guns in smoke – 14.9 km.ĪA defense short-range: continuous damage per second - 319, hit probability - 95 %, action zone 0.1-3.0 km ĪA defense long-range: continuous damage per second - 235, hit probability - 100 %, action zone 0.1-5.2 km Number of explosions in a salvo - 10, damage within an explosion - 1,400 action zone 3.5-5.8 km. Range - 7.0 km.ĪA defense: 6x2 40.0 mm, 6x2 20.0 mm, 14x2 100.0 mm, 3x3 152.0 mm.ĪA defense short-range: continuous damage per second - 74, hit probability - 70 %, action zone 0.1-2.0 km ĪA defense mid-range: continuous damage per second - 116, hit probability - 75 %, action zone 0.1-3.5 km ĪA defense long-range: continuous damage per second - 277, hit probability - 75 %, action zone 0.1-5.8 km The ship has effective AA, additionally enhanced by "Defensive AA Fire" in a separate slot from "Hydroacoustic search". Torpedo armament consists of 2 five-tube launchers.Īustin may fire HE or SAP shells, and though its "Main Battery Reload Booster" consumable has only 1 charge, it lowers reload time by 75% instead of the standard 50%. The main armament is represented with the newest 127-mm universal twin guns in 6 turrets. The ship is an analogue of Manfred von Richthofen, but has a different composition of AA guns and carries skip bombers with HE bombs instead of torpedo bombers.Ī project of a light cruiser (CL-154), developed at the end of World War II. German aircraft carrier Max Immelmann, Tier XĪ project of a heavy aircraft carrier based on the class "H" battleship's hull. The ship has good survivability, effective AA defense, and better main caliber accuracy than that of Alsace. The final information will be published on our game's website.Ī variant of the Alsace-class battleship with 380-mm guns in three three-gun turrets and adjusted AA guns composition. Any showcased features may or may not end up on the main server. Please note that all information in the development blog is preliminary and subject to change during testing.
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